The party agrees that the Gray Hands have been a greater boon than the unavailable Harpers and so return to the Gray Hands to fish for information about Lord Gralhund, suspected of working with the Zhents and having the Stone of Golor. Vajra sees that more as a “you” problem, but she offers some work if team Lif’t wants to earn some more renown. The party agrees to investigate a bronze dragon camping Deepwater Bay. Vajra offers potions of water breathing as the dragon may be on the bay floor.
The party heads out for Deepwater Bay and rents a rowboat from a totally trustworthy bloke standing next to it. Luth’s Fey charms and Janky’s bardic persuasion bring the rental down to 5 gp plus 5 gp tip with no deposit.
Smoll powers the crew out to the third Sea Maidens Faire ship, Eyecatcher, anchored in the bay. Initial suspicion gives way to a disarming lunch with Captain Zardoz Zord. Zord throws a nice spread, and a good time is had by all. Zord claims to have acquired his nimblewrights through a legit dealer in Lantan and has no suspicions they could be involved in the recent fireballing incident.
Zord suggests from his own prodigious intelligence gathering that the adventurers would be better off seeking their bronze dragon out to the east of Eyecatcher and lends them a suitable anchor. Smoll powers the rowboat east to the anticipated location. As the boat approaches, it is intercepted by a duck / cormorant / seal / bronze dragon introducing himself as Zelifarn. The young, playful, personable, metal dragon invites the party down to tour his shipwreck. The party quaff their Gray Hands potions and descend to admire Zelifarn’s hoard of various coins and trinkets.
Once Zelifarn chomps a passing shark for lunch, some exchanges of personal gifts are made: Togy repairs a mirror, Smoll gifts a shiny Goatball award, and Janky offers a selection of coins to test the dragon’s sense of value. In parity, Togy receives an unshiny shell box, Smoll an unshiny leather square of a musical score, and Janky an unshiny yet decorous knife. Janky proposes a hypothetical business deal between Zelifarn and the Sea Maidens Faire which seems hypothetically acceptable.
The party returns to the boat which returns to the shore and into the waiting custody of the proper owner, no relation to the dishonest agent who rented it to the party. The attending constable requires restitution to the tune of 20 gp.
Janky returns Zord’s anchor and line to a Sea Maidens Faire sailor and arranges a meeting with Zord later.
Back at Black Tower, the Vajra debriefs the party regarding bronze dragon Zelifarn. In exchange, Vajra offers a map for Gralhund Villa as well as some stealthy armor that will help any potential unauthorized, unsanctioned, unconfirmed foray into the villa in search of the Stone of Golor.