Dead In Thay, Part 7

Zombie Creep has a million things to say, but three quarters of those things come out only as distressed moans. Once the party establishes that their newly undead teammate maintains his former loyalties, if not compelling good looks and un-putrid smells, they return to the cleared extraction room. Slick and Tatters complete defacement of the shrine. The suspended drow releases to the floor.

The dark elf, Ashdra, wants only to be returned to the temple of Ibrandul. When Tatters explains that might be out of their way, Ashdra impatiently stabs at Slick. Unnerved by Creep licking his undead lips and pointing at her dark brain, Ashdra makes a run for the door. Tricksy looses two arrows and Ashdra collapses. Creep pries her skull open and dines. He harvests her eleven drow organs for later, stuffed into his greycoat along with a spleen from earlier.

Tricksy unlocks the exit revealing a hallway that forks left and right at a white gate. Creep, jabbing his Ashdra-covered fingers at the map, indicates to Tatters that either left or right lead to an extractor. Tatters chooses the passage on the right to a room tinted red, possibly by Creep’s gory finger.

Tricksy quietly unlocks the red room door, the sound of footsteps interrupted by silence beyond. She walks up to the ceiling. Bizzle throws open the door and urgently advises the red wizard and two dread warriors to flee immediately because a fire elemental is on the loose. On cue, fire elemental Burny charges in at the red wizard and pokes him into flames.

Creep wanders in, largely ignored because zombies are common denizens of these parts. Slick steps in and fires a crossbow bolt past a dread warrior. The dread warrior comes at her with his longsword while the red wizard bounces lightning off her and into Burny. The other dread warrior comes to the red wizard’s aid, patting out the flames. Burny, under the influence of the violence-inciting room, betrays the control of Tatters and goes rogue on Slick, mistaking her for the source of his recent lightning pain. Now Slick is on fire and Tatters douses her flames before she’s overwhelmed. She eats a salvage bar and feels great.

The red wizard dies from fire wounds despite the faithful ministrations of his dread warrior. The dread warrior blames innocent-looking Creep and heads his way with drawn longsword. The other dread warrior, discouraged by Slick’s sudden good health, turns his longsword on Bizzle instead.

Tricksy shortbows the dread warrior between Bizzle and Slick and drops him, leaving her other arrow free for betrayer Burny. Bizzle flees Burny and starts to get a little paranoid about betrayal. Creep dispels Burny and, unlike Bizzle, feels nothing but confidence in the loyalty of friends. Tatters and Slick send magic and crossbow missiles at the dread warrior cornering Creep and drop him.

Four shadows emerge from the shrine’s four columns and surround Bizzle, sapping his strength. Bizzle activates the helm of teleportation, reappearing next to Creep who hands him a salvage bar. Tatters hands the four shadows a massive fireball. One shadow disintegrates critically but the other three shrug off the worst of the fire and glide toward Slick.

Tricksy kills the nearest shadow but breaks yet another bowstring in the process. Bizzle noms Creep’s salvage bar and charges back into the fray of shadows, scimitars swinging, and finishes another shadow. Creep eldritch blasts the last shadow and the room is clear, other than the sickly looking human suspended in the shrine of extraction and a general, yet intermittent, sense of betrayal.

Creep makes dinner plans with the red wizard. Slick and Tatters compromise the shrine releasing Duke Torlin Shilvershield of Baldur’s Gate, praise Bhaal. Typical of murder worshippers, Torlin wastes no time charging uncannily dodging Slick with his longsword and drains off a little of her life. Tricksy shortbows, Tatters magically missiles, Slick magically greataxes, and Creep eldritchly blasts Torlin. Bizzle, overcome with suspicions of betrayal, manages to stick both scimitars into the shrine. Slick’s greataxe of finesse ends Torlin’s dubious existence and he becomes another feast for Creep. Circle of life.