Uktarl

The party wends around this first level of the mad dungeon and finds the easy side of the secret door discovered in the well room a couple of hours ago. Friggiedi looks through the eyeholes but does not see the recent past.

Friggiedi opens the door at the end of a long hallway. The large hall features three large, waterdhavian noble statues. The statues, from south to north, bear the engraved labels Elyndraun, Ruathyndar, and Onthalass. Subsequent goblin emendation relabeled them as Smelly Bottom, Stupid Skull, and Born Toothless, respectively.

Togy locates a broken magical staff in a pile of bones. Friggiedi holds the halves together for Togy to mend. The repaired staff loudly yells, Help! Thief! Criminal! The ruckus attracts a coven of “vampires” who seek to separate dungeon crawling adventurers from their coins. Reade and Morn select “vampire” Kenny and separate him from his insides, sprayed admonishingly across the wall. His cohorts surrender except for one hard-hitting  “vampire”, Dannh, whom Smoll and Morn reduce to his original pocketless, gray, monstrous form.

The acquiescent survivors direct the party toward the lair of their boss, Uktarl. Uktarl runs the criminal gang, or at least what is left of it since his girlfriend, Harria, split the gang and went north. The survivors, actors who could not make a living topside, are given one gold each to exit the dungeon and not return.

The party easily locates Uktarl with his remaining “vampires”. Uktarl gets immediately jumped with a hex from Morn and blindness from Togy. He yields quickly and often. Smoll, unsatisfied with the pace of surrendering, makes an example of Stannh who, like Dannh, returns to a gray monstrosity once slain. Again, all survivors are allowed one gold each to exit the dungeon.

The party secures the vampire lair and takes an hour to recuperate.

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