Adrik wakes behind the crates of Marley’s and stumbles into Nightstone just in time to see Grund and Baergar emerge from the temple of Lathander and Mielikki. The party prepares to settle the grudge of one Thelbin Osstra, progressive farmer of blighted wheat. Adrik dashes into the temple as the rest of the party dashes out.
The dashing activity predictably attracts the attention of a munching warg who makes the fatal error of rushing a well-rested adventuring party. The warg’s last utterance is a goblin explicative, but only Mel knows which one.
Baergar directs Grund to Osstra’s wheat farm right across the street from the temple. Adrik finds no great treasure in the tiny farm house but compulsively pockets a fake crystal knob from a fake door and a purple handkerchief embroidered with the name of a powerful archmage. Grund considers the poor state of the abandoned farm and decides appropriate justice shall be a stern note declaring that Moradin’s judgement is already in effect here.
Behind the farm is the Lionshield Coster where Baergar finds goblin Jilk looting the store and warns him to surrender. Grund steps in and judges Jilk into a pancake. The store, though ransacked, still has a wide selection of adventuring products. The party provisions as needed. Harry assembles a supply of ink, pens, and parchment for the scribing of spells. Mel struggles with the ethics of looting. One magical dwarven helm catches Grund’s eye. He estimates how much coin to leave in exchange for it, but decides it’s safest in his custody until they meet proprietor Darthag Ulgar at the dripping caves with the other Nightstone refugees.
The next building is the home of Baergar’s guardian, Destiny Agganor, and her son, Grin, Baergar’s step brother. The runed door is locked tight and the windows are shuttered. Baergar attempts to pick the lock but breaks it instead. Mel kicks in the door. Only Baergar can read the infernal runes on the broken door that curse to the ninth heck anyone who enters without permission, and he’s careful to invite them in.
The house has been neither ransacked by goblins nor damaged by giants, a condition suspicious to Grund. The party replenishes their rations from the pantry and Adrik checks out Destiny’s mystery wooden chest. Inside he finds a healing potion, healer’s kit, and a golden holy symbol of Asmodeus. Grund tears up a letter of thanks he was about to leave for Destiny and instead hammers the symbol flat. Adrik is too freaked out by the evil symbol to loot the chest.
Mel repairs the door with one of the locks Adrik liberated from the Lionshield Coster. Baergar uninvites everyone out of the house and leaves one of Morak’s gemstones and a note for Destiny. [Mother, sorry for the mess, things got out of control, your gold thing was mashed by Grund Malnarson Dimdylkin Grimstoen, Grudgebearer of Drunget Mogh Buldohr, who got real mad about it for some reason, Sad! Your Burger, p.s. don’t try to sell this gemstone around town because the neighbors will get jealous.]
The next building is the apothecary of Taela and Larlow Summerhawk. Harry knocks on the unlocked door and opens it. A boulder has crushed much of the building and much of a halfling whose lifeless arm sticks out from beneath. Adrik remarks on the smell and pulls up a loose floorboard to pocket 15 gp, an herbalism kit, and a vial of antitoxin. Grund, unable to move the massive boulder, collects stones to bury the protruding arm.
Baergar hears rummaging in the east guard tower out behind the apothecary and alerts the group. Harry and Mel approach with readied spells while Adrik hefts a hand axe. Mel overhears the goblin Gork expositionally referring to himself in third person and cooing over a pretty locket. Grund, winding up a judgement, leaps through the open door, loses his balance, and falls over. Luckily Gork makes a mess of his scimitar attack and quickly succumbs to Adrik’s hand axe and Harry’s magic missiles. Baergar examines the pretty locket which features a painting of Larlow Summerhawk.
Next up is the Nesper gourd farm. From any distance the party can see goblins Blik and Flik wearing pumpkins on their noggins playing tag. Adrik puts a crossbow bolt into Flik’s gourd, ending the game of tag. Mel puts a critical guiding bolt into Flik ending Flik with an explosion of Moradin’s power. Flik’s violent demise sends lethal pumpkin shrapnel into Blik.
Grund, not to be outdone by Mel’s goblin explosion, swaggers to the nearby guard tower where Harry hears more goblin mischief. Grund hoists the judge, knocks on the door, and destroys Snokk, the goblin door answerer. Snokk’s goblin cohort Larv misses a retributive swing at Grund. Unnerved, Snokk tries to escape up a ladder and Grund smashes him with a bit of help from Harry’s thrown dart.
Adrik follows more goblin noises from the nearby Xelbrin residence. The Xelbrins, an elderly couple, were crushed on their couch by a boulder. Their pet tressym flies out of the back half of the destroyed house. Adrik remembers that tressym hold grudges so the giants who destroyed this town have at least one faithful nemesis.
Baergar listens for other noises in the village and hears laughing at the windmill tower up the hill. The party converges on the windmill and Harry carefully opens the door. Two goblins, Longo and Yek, have climbed the gearworks up into the inside of the tower. Wizard Harry wishes he had some kind of ranged attack like, for example, a spell for making more darts. Adrik pokes in and lethally crossbows hiding Longo who falls through the gears. He drops a flask of oil which spills upon the gears and floor. Mel guides a bolt to Yek. Yek strikes sparks into the oil to get Mel back. The oil ignites the windmill with Yek in it.
The last building that Baergar can think of to examine is the stables where the Nandar family procures horses. Within the stable building are five riding horses and five draft horses. Adrik doesn’t see any goblins. Baergar enters and looks up. A goblin, Derp, aims a shortbow at Baergar from the hayloft. Baergar concentrates on dodging the arrow while Grund dashes up the ladder at Derp. Grund lands the judge on Derp’s head and exactly one of his eyes begins rolling around. Mel finishes Derp with a sacred flame that melts his rolling eyeball. Adrik and Baergar claw in for Derp’s loot bag. Adrik comes up with a copper piece and Baergar pulls out a Lionshield Coster box of ten silvered darts which he splits with dart aficionado Harry.