Into the Air Temple

The party contemplates a few different passages away from the three starving, chained air cult initiates. Haerelben leverages his invisibility to become the inquisitive pneumatic projection of Yan-C-Bin. The first starving, chained initiate doesn’t buy into the ruse. The second starving, chained initiate doesn’t buy into the ruse. The third is willing, but can’t muster the moisture to produce the recognition whistle of the cult. He does report that Prophetess Aerisi Kalinoth can be found in the temple.

“Initiate” Theren leads the party north toward a moat-surrounded pyramid of dwarven construction that doesn’t look unlike a temple. Meega and Bromsby are loosely bound by rope as Theren and Lefty’s “prisoners”. The crashing sound of falling water fills the underground chamber. Bromsby notices a wyvern perched atop the pyramid and a rider perched atop the wyvern. The rider notices Lefty and they swoop down to ask Lefty just who she thinks she is, bringing prisoners to the temple? Lefty takes the sky weaver’s point and was just wondering the same thing, but Theren persists and wishes to offer Meega, one of the butchers of Feathergale Spire, as wyvern food. Lefty flicks a dart at the rider, but accidentally sticks Meega instead, outraging both Theren and the rider. Imposter Lefty is bound to Meega and Bromsby, and the rider directs Theren to lead the procession to Aerisi.

It takes just a few moments for Theren to realize he isn’t actually in the air cult, and he doesn’t know which direction to follow for Aerisi, but that never stops Theren. He leads the procession straight to double doors across from the waterfall into the temple pyramid. He confidently throws open the doors and leads the prisoners in. The rider, a sky weaver, blocks the doorway behind them with his wyvern.

Seven cultists levitate slightly off the floor of the chamber, chanting the praises of Yan-C-Bin. Pillars of carved dwarves stretch twenty feet to the ceiling. A pair of staircases lead up. Howling air blasts up into the room from a pit in the center.

Theren addresses Aerisi directly and begs pardon for the interruption. The cultists all touch down, turning their piercing attention to Theren. Theren again offers up Meega, this time to Aerisi. The cultists swarm and attack Theren. They know something Theren does not: Aerisi is not here.

Theren is brutalized by the riled cultists and the wyvern who whips him nearly to death with its poisonous stinger. Invisible Haerelben, observing the mayhem from outside the chamber, banishes the wyvern and its sky weaver rider to a harmless demiplane for a hot minute. Lefty and Meega each drop a pair of cultists. A sky weaver chases Bromsby with lightning, and a hurricane chain punches Theren while catching Theren’s retaliating crossbow bolt.

Bromsby grasps the magic flute and launches a thunderwave at the sky weaver. The magic flute and Iron Oath launch themselves in opposite directions and the thunderwave backfires on Bromsby. Meega charges the sky weaver, smashing her to the ground and bisecting her with Giant Slayer. Bromsby decides he can wield only one artifact at a time and grabs up Iron Oath to critically and lethally erupt earth under the hurricane. That’s more like it. Theren eagerly accepts the magic flute.

The cultists are searched and mined for their uniforms. A pile of magic darts [10 seeker 120’ range 1d4 + DEX + 3d4 lightning] is collected up by dextrous Lefty.

The wyvern and sky weaver will return imminently. Theren channels a wind wall outside the doors through the magic flute to prevent the wyvern’s escape. Haerelben blesses the party. Everyone prepares a surprise attack and the wyvern and rider pop back in.

Damage pours on the duo with the grand prize going to Bromsby’s erupted earth. Neither the wyvern nor the sky weaver can manage a counterattack before being brutally cut down.

The party prepares for a short rest, dragging bodies into the chamber and closing the doors. Bromsby points at the stairs that everyone else has forgotten. Resting might be difficult if the ruckus was heard from upstairs. Hopefully a more discrete location, nearer to the exit of the cult area, can be found to catch some rest. But the party does take a moment to toss a dead cultist into the howling air pit to see which direction it goes: down, but slowly.

Rukh and Theridan

The party observes a ritual in progress through the slightly ajar door. A terran-chanting priestess and her quorum of cultists stand around a pit where a bald, grey, svirfneblin lady is chained to an obelisk. Black pudding oozes over the prisoner.

Theren wastes no time popping into the room. He sends two crossbow bolts vaguely in the priestess’s direction and pops back out again. Bromsby erupts earth under the proceedings killing one cultist. Lefty heads straight for the priestess while the scimitar wielding cultists, met by Meega and Bromsby, clog the doorway. Theren takes out the priestess and then comprehensively atomizes a cultist’s head with an overcharged bolt. Lefty drops the two cultists blocking the doorway. The black pudding envelops the prisoner. Haerelben banishes the black pudding to a harmless demiplane where it spends an anxious minute not eating.

Haerelben revives the prisoner. Rescued svirfneblin Rukh Glitterstone, an undertraveler like Bromsby and Lefty, was captured by Black Earth while exploring the Fane of the Eye below. From what she’s seen, it seems as though the four elemental cults are channeling up some elemental mischief through elemental nodes deep below.

Lefty finds a box of samoa cookies on a cultist, but concludes, to her own disappointment, they must be poisoned and she smashes them to crumbs. Bromsby checks out the obelisk where the black pudding resides in its porous surface. He spots an object in a crevice and retrieves an oiled bamboo flute.

The group cleans up the hallway outside the pit room and piles the slain cultists in the pit. When the black pudding returns from the demiplane to its porous obelisk pit home, it finds several freshly-butchered cultists set out for supper. The svirfneblin has been removed from the menu.

Cult-dressed Theren answers a knock at the door. Cult guards drop off a bound and gagged prisoner. Cult-dressed Lefty accepts delivery on behalf of the slain priestess. The parcel is none other than presumed-dead druid adventurer and dear friend Theridan. How Theridan held off an army of fire cultists at the Vale of the Dancing Waters is a story for another time and another place. For now, he is in bad shape, clearly the object of extreme torture, and deprived of his druidic capacities.

The party makes a quick escape through the nearby elf gate to Quartermaster Schmeck’s supply room. Theridan and Rukh are left in Quastarte to convalesce. The party resupplies and researches the bamboo flute at the library.

The party uncovers nothing definitive about the flute, but it is clearly magical, probably powerful, and possibly associated with air elements. For lack of any better ideas, Theren volunteers to “play” the flute. In addition to its great potential as a powerful elemental artifact, Theren demonstrates the flute’s application as an instrument of torture.

The party [level 9 now] returns to Red Larch to retrieve their cart. The denizens of Red Larch offer unimpeded access out of town for the controversial adventurers to make an uneventful journey overland to Feathergale Spire and its nearby elemental air temple.

A search is made of Feathergale Spire for a safe passage down to the floor of Knifepoint Gully. No such passage is found so they descend by a winding path down the steep edge into Besilmer ruins. They locate the entrance to the air cult operation where Haerelben’s original team met its demise. The sounds of wailing become discernible and then louder as they approach. Haerelben self medicates with a potion of invisibility.

Air cultist flight suit wearing Theren takes Meega and Lefty “prisoner”, securing them in manacles. Bromsby takes bat form. They enter a zigzagging corridor prodigiously lined with arrow slit murder holes. Haerelben puts his eye up to an arrow slit murder hole and finds himself invisible-face-to-bird-face with a wailing kenku. Bromsby switches to spider form and crawls through an arrow slit murder hole to check out the several wailing kenku. Theren theatrically bullies Meega and Lefty down the hall. A kenku puts an arrow into Lefty. Theren, with his faux authority rudely usurped, “accidentally” puts a crossbow bolt into the kenku. The party rushes through the rest of the murder hall while Theren attracts several kenku arrows.

Haerelben explores ahead, opening a door into a courtyard where an air cultist is conducting an ensemble of flautists. The conductor is highly dissatisfied with their performance and berates the flautists. Then he berates the interrupting flock of kenku squawking, “Imposter! Imposter!” The conductor well-knows when an untalented group of hacks have misrepresented their fluting proficiency, thanks very much.

The kenku give up on convincing the conductor and take matters into their own wings. They charge Theren and Lefty, just peeking through the door. Suddenly it occurs to Theren that he has cuffed Lefty and Meega. He scrambles to free them while Bromsby rays frost at the attacking kenku. The kenku are swiftly defeated and dragged out of sight before the conductor approaches to inquire whether the unpleasant interruption is over. Imposter Theren assures him, quite truthfully, that the unpleasantness is over KA-KAW!

Haerelben explores ahead and finds three starving cultists chained to three obelisks in seemingly ritual fashion. What is it with cults and obelisks?

Nartham

The party awakens in Yarsha’s new mud office. Yarsha suggests her obligations to the interlopers are fulfilled as she gives them the bum rush to the carved door. Yarsha facetiously bids good luck finding Marlos Urnrayle now that he’s descended to Black Geode, maybe even Fane of the Eye.

The anticipated expiration of the devastation orb’s timer has elapsed by four hours. Haerelben hands Theren’s coat back to him and offers to predict the outcome for 25 gold, the component cost for placing a divination call to Sehanine’s customer service representatives.

Theren peers into the bag of holding. It is dusty. Satisfied that the orb’s devastation has ensued in some other plane for some other adventuring party to sort out, Theren repacks all his collected collectibles.

Now what?

Theren expresses reluctance to descend to Black Geode at this time. Bromsby could orienteer them out of this temple into some other dangerous part of Tyar-Besil, if that’s of any interest. It occurs to Haerelben that it might be worthwhile finding the temple proper, now that the area is safer with every defeated cultist. Meega is ready to make it even safer, chopping her way to a cultist-free world. Lefty is down for whatever.

Stone-masked Haerelben shoves “prisoner” Meega into a dilapidated marble room of campfires and bedrolls. They are confronted by a bulette-mounted burrowshark and four attending hobgoblins whose improvised armors, notes Bromsby, suggest they are hired mercenaries instead of dedicated earth cultists. Haerelben fast-talks his way into conflict with Nartham, the burrowshark, and confuses stone-mask wearing Theren who can’t work out which angle Haerelben is playing. Bromsby wastes no consideration on the issue and thorn whips belligerent Nartham, pulling him unexpectedly off the bulette right into Meega’s waiting axe. Meega, Lefty, and Theren quickly wipe out Nartham but not before he commands the bulette to leap upon Meega. Haerelben channels Sehanine’s healing grace into Meega, but the divine reception down in Tyar-Besil is poor.

The four hobgoblins have turned their longbows against Haerelben, making it difficult for him to concentrate. Bromsby erupts earth through Iron Oath crushing all four dead. For an encore, he erupts earth under a pair a duergar who show up to investigate the ruckus.

The bulette continues its assault on Meega. Theren breaks strings on both crossbows trying to subdue the raging bulette, but finally lands a killing blow with his short sword after Lefty has thoroughly tenderized it with punchy fists.

The party takes an hour to dress wounds, repair crossbows, and excavate the earthen-blocked doors. Theren collects the wages of the hobgoblins [28 gp]. Haerelben and Meega check out some nearby barracks.

Recomposed, the party advances through an eastern door into a small armory. Theren helps himself to 100 bolts and spare parts for maintenance of his crossbows. Haerelben stocks up on arrows of lawful construction. Bromsby swings Iron Oath to knock through the end of a hallway that ends with suspicious abruptness. Beyond is the chasm that crosses through so much of the Black Earth’s turf.

Backtracking to Nartham’s chamber, Bromsby identifies a bridged path north that would take them out of the earth temple and back into the outer zones of Tyar-Besil. But before departing, Haerelben suggests locating the temple proper.

Backtracking farther, Bromsby leads them back to an unexplored pair of closed doors. Haerelben pokes his head in for a quick look-see and discovers a ritual in progress. A priest and four cultists surround a pit in the center of the chamber. Within the pit stands a shiny black obelisk. A svirfneblin chained to the obelisk seems to be the guest of honor.

Ogg and Lob

Adrik celebrates victory over the second goblinoid wave as a rock flies over the defensive wall around Goldenfields and conks him in the head. Adrik loses consciousness. Grund won’t be quite the same until his comrade comes to.

Mel cures Lifferlas, returning him to the fight. Grund and Lifferlas run down the escaping goblin with competing Naxene and Harry providing ranged support behind them. Baergar sorts through the fallen goblinoids for items of value. The bugbears yield some gemstones [14 gems @ 10 gp each].

A pair of ogres lead a third wave of goblins in from the fields. The ogres smash Lifferlas back down, wood chips flying everywhere. Grund charges into an ogre while firebolts from Harry and Naxene blast it. Mel, unable to find time for mending her battlehammer, chops the ogres with her handaxe while simultaneously bringing Lifferlas back to the fight. Again. Zi’s quarterstaff bashes the ogre, and Xelbrin’s crossbow just barely finds it way into the ogre’s big toe. Shalvus sneaks in a hit, and the first ogre is down. Self-appointed treasurer Baergar continues searching for gemstones.

Harry explodes a massive fireball in the swarm of goblins behind the second ogre, wiping out seven goblins, two bugbears that both looked like a friend of Harry’s, and the last ogre. Naxene follows on with a second fireball that knocks out the remaining goblins and injures a pair of bugbears that resemble no one she knows. The yelling bugbears flee with Mel, Zi, and Grund in hot pursuit. Shalvus cracks his quarterstaff botching a swing. Firebolts from Harry and Naxene blast into the scrambling bugbears. Shalvus unslings his crossbow and drops one bugbear, Harry’s firebolt slays the other. Baergar, increasingly separated from the party, finds an intriguing ring with four diamond-like gems set along the edge alternating with four indentations.

Behind the combat, a pair of hill giants climb over the wall on the other side of town. They scoop swaths of wheat from the fields and stuff the food into their bags, quickly closing on Baergar’s looting operation. Baergar hides among the piles of dead goblins. Poorly. Ogg scoops up Baergar, fresh meat for Guh, as he explains to his fellow hill giant Lob. Ogg stuffs Baergar into his bag with the other food. Baergar explores the inside of the bag and shelters in a stone coffin full of curiously strong mint leaves.

Mel completes the mending of her warhammer. Approaching Ogg and Lob attract the attention of the rest of the party. Harry and Naxene position themselves at their customary casting range. Grund, especially antagonistic toward giants, quickly closes with Ogg and judges him mercilessly. Shalvus’s sneaky bolts, Naxene’s fireball, Harry’s scorcher, Mel’s hammer, and Zi’s staff all concentrate on Ogg. Baergar escapes the coffin and cuts his way out of Ogg’s bag, liberating a pile of collected wheat along with a shrub and a rocking chair. The stone coffin gets hurled at Harry by exceedingly irritated Ogg. Shalvus gets the fatal hit on Ogg with a critical crossbow bolt leaving just distraught Lob.

Lob surrenders asking for mercy, but then also sprints away just to be on the safe side. The party runs him down easily and Lob offers to answer questions in exchange for his safety. Grund will be the judge of that.

Goblinoid Wave Two

Northfurrow’s End is clear of goblins for the moment. The party, along with proprietor Xelbrin, dextrous stranger Shalvus Martholio, and watchful mage Naxene Drathkala, sprint toward town to see what ruckus has befallen Goldengulp. They link up with town defender Zi Liang and town tree Lifferlas. A wave of goblinoids from the south crashes into their defensive line.

Lifferlas is indistinguishable from any other tree knocking a morningstar out of the hands of a bugbear. A goblin kills Lifferlas making him indistinguishable from any other fallen tree. Adrik, Zi, and Baergar beat back the goblins while Harry, Naxene, and Xelbrin position themselves at range for spellcasting and crossbowing, sending in bolts of fire and cross wherever Adrik directs with his hand axes. Grund hammers his way through a bugbear, revives Lifferlas, and booms out taunts of being nursed on the blood of the goblins’ ancestors, much like the Judge is nursing on their blood now. The wroth goblins clamber to overwhelm him, distracting them from attacking the other defenders according to Grund’s plan. Mel brings Grund back to life with a healing word.

Adrik, supported by Baergar, Harry, and Naxene, works through the line of bugbears. Xelbrin kites an ogre from crossbow range until Harry blows it apart with a fireball. Grund takes on an ogre of his own, declaring it grudged and judged with both sides of his mordenkrad with a dollop of divine smite on top. Another round, buckaroo? The goblins are eager to oblige, defending the ogre and taking out Grund. Mel brings him back. Grund burns down the ogre with more divine smiting and takes out a bonus goblin.

Once the bugbears and ogres are dealt with, the group quickly works through all but the last goblin. Naxene lands a firebolt on it. It takes off, nimbly avoiding swings from Zi, Baergar, and Adrik, to warn all its goblin friends.

Baron Flocculant Van Fostern, Part 4

The party descends the spiral stairs into a round room of the same metallic construction. The floor rings solidly, unlike the upper decks, and a section of the wall has been crushed in by solid rock as though the entire structure rests on this overburdened lowest level. Sliding doors ring the chamber. The damage from intruding rock exposes a surrounding cavern.

Glowing fungi in the cavern attract Shroom’s attention. When he attempts to collect some into a jar, Shroom realizes the cavern wall he is scraping is actually a camouflaged cave ape covered in the glowing fungi. The scraped ape bites deeply into Shroom. Three more hiding cave apes pounce on Bizzle and Shroom. Now it’s on, like some kind of mashup of a pack animal and a giant simian rolling barrels down a deranged structure in an attempt the prevent the party from advancing.

Tricksy, already standing on the wall ready with her shortbow for whatever trouble Shroom stirs up, marks and shoots the closest ape. Tatters joins in with a firebolt. Shroom hammers away with symbiotic entity and a halo of spores trying to barely kill the apes just right to raise them as zombies, but Bizzle finishes off the first ape before Shroom can capture it. Slick runs in swinging his great axe. An ape runs to meet him, but the axe gets loose and sails overhead embedding into the already dead ape.

While the party is distracted by the cave apes, a mind flayer creeps up behind Tatters and attaches to his face. Tricksy scrambles across the wall to get away, putting arrows into her new mark. Tatters blasts a thunderwave, but the flayer maintains his tentacle grip. Tatters avoids the tentacles probing for his nose while Tricksy plugs the flayer with arrows. Tatters gives the flayer a second thunderwave and finally knocks it back, dead.

Bizzle moves to help disarmed Slick and drops the attacking ape, but this leaves two apes beating down Shroom. Shroom crams a salvage bar into his mouth and puffs a halo of spores over one of his assailants, zombifying it. Slick retrieves his magical great axe and plants it into the last fighting ape. Tatters splashes the ape with acid and Bizzle cuts it down. The apes have rough jewels embedded into their foreheads.

The party explores a passage the mind flayer exploited to ambush Tatters. Bizzle checks through the fallen mind flayer’s possessions and comes up with a magical sword. Vaguely aware of the tendency for his scimitars to liberate other weapons, Bizzle proposes someone else carry the magical sword. Tatters accommodates, strapping the longsword to his small gnome frame.

Shroom sends his zombie cave ape pet, Fubca, to beat down one of the doors. Tatters reaches out to Apholatzin with the helm of telepathy to inquire about artifacts and the possibility of opening some of these doors. Apholatzin offers Tatters all the rings he could carry as an incentive to depart. Fubca breaks through the door exposing piles of treasure, including rings. Tricksy points to a pair of cave apes lurking at the back wall. Tatters tosses a fireball at them. Shroom’s ice knife, Tricksy’s arrows, and Tatters’s ray of frost drop one ape, Slick’s sneaked great axe and Bizzle’s scimitars drop the other.

Shroom collects fungus while Bizzle uses a pan from his mess kit to scoop piles of rings into his greycoat. Tricksy hears the sound of a door opening and closing signaling the escape of a person of interest. She pries at the door with a dagger while Tatters freezes it brittle. Shroom gallops up riding Fubca who smashes down the door. Bizzle gives chase and finds the fleeing mind flayer in the next room. Shroom gallops by on Fubca with a hearty, Never bathe! Fubca and Shroom claw at the mind flayer with primal savagery.

The mind flayer blasts a psionic attack that stuns Bizzle and Tricksy and kills Fubca. Atop crumpling Fubca, Shroom lands on his feet in time to take a parting warhammer hit as the mind flayer flees the room. Shroom and Tatters pursue. Shroom captures the flayer with a halo of spores, releasing Tricksy and Bizzle from stunnation.

Shroom and Tatters can see a sunken room pooling a brine solution and occupied by a giant elder brain. Giant elder brain Apholatzin is accompanied by yet another mind flayer. Shroom sends his new mind flayer zombie pet in to feed on the giant elder brain. Apholatzin lashes out with a psionic attack stunning Tatters and killing the zombie. Slick puts a crossbow bolt into Apholatzin. Tricksy scales a wall. Shroom pokes his head in to cast confusion, but Apholatzin maintains well-ordered thoughts. Shroom ducks back out. The mind flayer finds him and attaches itself to stunned Shroom’sface. Bizzle blinks into shadow and slips up to Apholatzin.

Bizzle blinks back into material existence and beats on Apholatzin in scimitar double time. Apholatzin seizes scimitar Destra with a tentacle. Slick and Tricksy attack the mind flayer in an attempt to spare Shroom, but the flayer pulls his brain out of his nose collapsing his skull. Apholatzin grapples Slick with a slapping tentacle. Tatters gulps down a salvage bar. Tricksy finishes the mind flayer, but not in time to save the late Shroom.

Apholatzin becomes the sole recipient of attacks from Bizzle’s free scimitar, Tricksy’s marked arrows, Tatters’s witchbolt, and Slick’s greataxe. Apholatzin pops out into another, presumably safer, plane, very nearly taking the gooder half of Bizzle’s prized scimitar collection. Bizzle blinks into shadow hoping to confront Apholatzin there, but Apholatzin has escaped.

The party explores around and discovers an eclectic trove of artifacts: a small wooden chest containing a desicated eyeball, a monstrance, a chakram, a staff, and a small jar. Tatters collects the artifacts into his greycoat, confident that the chakram is the “ring” sought by their patron, Baron Van Fostern.

Bizzle retrieves Shroom’s Plan B [option 4] and smacks it approximately in the former location of Shroom’s deflated forehead. Shroom is completely restored, growing a brand new brain. Shroom removes any doubt as to his authenticity when he collects his old brain from the tentacled gob of the dead mind flayer. Classic Shroom.

From what the party can piece together, the structure is a crashed nautilus, a ship of mind flayers. Apholatzin the elder brain grew from a cultivated illithid, fed by the constant supply of Chult treasure hunters.

The party returns to R&S victorious and wealthy, but unknowingly incubating a brain fluke in Tatters’s prodigious brain.

Baron Flocculant Van Fostern, Part 3

The party has made its way to the center of the Chult jungle to a structure in the grip of a slowly encroaching jungle. Trapmaster Tricksy points out the walls and floor of this structure are made of an unrecognized metal, constructed in hexagonal patterns, and the door separating them from the escaping tentacle-faced guy has no mechanical opener. Tatters, tying up critically injured Bill the mule, overhears Tricksy’s observations and comes dashing up, out of breath but with a great idea. Tatters reaches out to the door psychically through his helm of telepathy. The door’s representative answers and offers to open the door. Discouraged by his own success, Tatters reluctantly accepts and the door slides open.

Shroom, already empathetically hugging the door, falls into the chamber. Shroom’s captured zombie servants shuffle in to help him up, but dissipate when they get near. Slick follows without dissipation and sees a curved hallway with more doors. Tatters follows Slick but freezes, catatonic, immediately inside the doorway. Shroom tries to waken Tatters by sticking his fungal fingers into Tatters’s mouth, but this previously established method fails. Shroom grapples Tatters and demands answers. Bizzle steps through and becomes catatonic next to Tatters.

Tatters and Bizzle find themselves in a village and in a conversation with the disembodied voice of Apholatzin who offers any old thing they would want: riches, magic rings, bus fare, you name it. Bizzle peeks into the buildings and in fact there are piles of treasure. Apholatzin is not especially forthcoming with his plans and designs, but does show some interest in bartering for Bizzle’s sentient scimitars, Destra and Sinistra. Apholatzin screams in a weird language, then Destra and Sinistra scream and vibrate back at him. Unnerved Bizzle activates his blink belt, abandoning Tatters, and finds himself in shadow world but back in the structure with Tricksy. Slick and Shroom have popped over into the mind village.

Tricksy and Bizzle work out that it’s probably better to be in this reality than in the mind village. Tricksy forms a lasso and they yank Tatters’s body back through the doorway. Tatters returns spiritually. Shroom’s catatonic body falls to the ground so Tricksy lassos him next. Tatters and Bizzle yank Shroom through the doorway a little harder than necessary. Slick is retrieved last, lamenting the loss of bismuth.

The party agrees to explore less comatizing paths into the structure, moving counter-clockwise around the center. Their path is blocked by more doors so Tatters reaches out with the helm of telepathy again. Apholatzin answers. Although disappointed by their departure from the mind village, he opens all the doors for them. Shroom fearlessly runs right into a room of consoles. He seems normal, or at least not catatonic, as he sets about hammering the arrays of neatly arranged jewels embedded into the consoles. Tricksy observes Shroom while Bizzle and Tatters check out a raised throne overlooking the workstations.

The tentacle-faced guy drops from hiding on the ceiling, perfectly positioned to attach his tentacles to Slick’s brains, but Slick side steps defty. Shroom knows a mindflayer when he sees one attach itself to his face to stun and psychically damage him. Tatters summons a high level sleep spell that knocks out the mindflayer. It slowly oozes off Shroom. Shroom gently eases it to the floor.

The mindflayer won’t stay unconscious for long so the party hovers over it, preparing their best spells and weapons. They nominate Slick to go first with a critically mighty chop to the mindflayer’s neck [65 slashing damage]. The mindflayer’s head pops off and forcefully splatters onto the wall. Shroom’s spell is already erupting, spraying the head into a mist that covers him in a film of atomized mindflayer debris.

Tricksy, being tricksy, wonders if this round metallic structure itself is the ring artifact sought by their patron, Baron Flocculant Van Fostern. Gnomes Tatters and Bizzle confer on that possibility, drawing on their shared artificer’s lore. Although the structure does appear to be a great carriage of alien origin, there is no possibility that it could be restored to its original operation, whatever that looked like.

The party resolves to press on to the center of the structure, hoping that the mind-trapped hallway that gave them so much trouble earlier would now be inert with the thorough destruction of the mindflayer. They cross the hallway without difficulty this time to a closed door into the center of the structure.

Tatters again focuses his helm of telepathy on a door, but now Apholatzin is rather snippy at the destruction of Cidivox, the mindflayer. He won’t open this door. Tricksy jams the point of her dagger into the jamb and pries the door open enough to get the tip of her crowbar in. Shroom shoves on the crowbar too forcefully and the crowbar breaks. Bizzle retrieves a backup crowbar and Tricksy forces the door open enough for them to squeeze through.

Baron Flocculant Van Fostern, Part 2

In the quiet post combat moments of the darkened ruins deep within the Chult jungle, the group dedicates some time to investigation and contemplation. There are no artifacts for Van Fostern in the ruins, nor treasures for payment beyond what Slick loots from the grungs. 

The treasures themselves, Tatters reckons, are smothered in a non-magic psionic energy. Bizzle gets a rare moment of insight, envisioning the inhabitants of the unruined village suddenly departing without rational cause. He tracks the grungs and finds the path orthogonal to the group’s travel is often patrolled. 

Shroom looks for mushrooms but wouldn’t ignore an artifact if he sees one. He finally finds a shelf mushroom. Satisfied, he resumes harvesting grung poison for Tricksy’s specimen jars. Tricksy doubles back stealthily and attempts to spy their persistent pursuer from a tall tree. She senses the pursuer is right behind her in the tree. She sends Knit X circling around, but Knit X buzzes negative contact. Heeding Tatter’s warning about the possessive treasure, Bizzle and Tricksy offload gold and rubies onto Bill the mule. Slick would prefer to hang on to his loots, thankyouverymuch.

The party camps off the road and divides up watches. On second watch, Shroom hears a patrol of three and wakes each cohort with a probing fungal finger in the face. Tatters whispers that maybe they should be quiet and let the patrol pass. Bizzle nods affirmatively but springs out of the jungle at the three grungs anyway.

Two green grungs get stabby and the red grung casts a growth spell on nearby vegetation. Shroom shoves through the dense growth and, declaring loudly his intent to avoid bathing, primally savages a green grung. Slick retrieves a potion of flying and sails over the plant wall, charging at the red grung with readied axe. Tatters dispels the growth and strolls through, slinging firebolts. Tricksy adds her arrows to the injured green grung. Bizzle keeps contact with the red grung, but a botched swing sends a scimitar tumbling into the jungle. Bizzle runs after it. The red grung attempts to retreat, but Slick drops axe first from above. Bizzle rejoins, knocking the red grung out nonlethally. Bizzle sits on the red grung and secures it with mithril banding. Tatters and Tricksy take out the first green grung and advance on the second. Tatters dusts off his quarterstaff, hoping to knock out a second prisoner, but unbathed Shroom cuts in with primal savagery and slays the last green grung.

Tatters detects the red grung’s thoughts while Bizzle questions the uncomprehending creature in common. The language barrier doesn’t matter because red grung only thinks about all the treasures that Slick is busily gathering up. Bizzle shows red grung the dead troll. Where is that dead troll’s gold treasure? Tatters probes deeper thoughts and sees a robed, tentacle-faced creature with an enormous hoard of treasure. Detect thoughts fades at thirty feet so Bizzle measures out that length of robe, tethers the red grung to Tatters, and removes the red grung’s bindings. The red grung leaps into the air, yanking Tatters off his feet. Once the red grung tires out, Tatters uncurses it, gives it some water, and sends it on its way. Tatters then uncurses Slick and suggests he transfer all his cursed treasure to Bill the mule.

The party camps uneventfully and, thinking more clearly in the morning, realizes their grung encounters have occurred on concentric patrol paths, suggesting that they are moving directly toward the hot center of Chult weirdness. No one would be surprised to find a tentacle-faced creature with a hoard of gold in that center.

Later that day, the party approaches circular ruins. The road is blocked by a large maul-wielding man, a druid, and a ranger. Shroom hails them and proposes they be well met, but Shroom is met only with bland aloofness. Shroom takes offense at the shun and accesses his symbiotic entity. Slick takes a couple steps away from Shroom’s new and improved death scent while taking measure of the three road blockers. He notes they are wearing crude jewelry. Tatters dons his helm of telepathy and suggests the three might remove their cursed jewelry, but they are too busy thinking about a clear and placid lake to pay any heed. Another thought breaks in on the channel, impressed by Tatters’s awareness, and damages Tatters’s mind with feedback.

Bizzle charges the maul man with a surge, but accidentally hucks a scimitar into the ruins. Tricksy starts plugging the maul man with arrows. Shroom natures out and pursues the ranger with his warmushroom and halo spores. Slick sneaks a fatal axe attack on the ranger. Tatters selects the tiger-shifted druid and firebolts it back to druid-shifted druid. The druid shifts to gorilla form and pummels Slick. Shroom smashes the gorilla back into druid with his warmushroom and then puffs a halo of spores that unkills the druid into Shroom’s pet zombie.

Bizzle runs to retrieve the flung scimitar and encounters a tentacle-faced man also hoping to collect the scimitar. The tentacle-faced man retreats out of view. Bizzle yells out that tentacle-faced man is escaping, but his pursuit is stopped by a closed steel door.

A veteran man leads two orcs out of the ruins, flanking the party. Shroom takes out one orc and zombies the other just in time to replace the druid zombie that the veteran man slays. All weapons turn on the veteran man and Shroom zombies him, putting him up by one zombie in the exchange.

Baron Flocculant Van Fostern, Part 1

Tricksy, Slick, Tatters, and Bizzle lounge in the warren getting to know new R&S agent transfer Shroom, a likeable, fun guy lurking somewhere in a druidic cloud of unbathed spores. Rooster emerges from his office with rotund Baron Flocculant Van Fostern after an hour of unsuccessful negotiations. Whatever Fostern has in mind, R&S can’t provide a fixed scope or basis of cost, but Rooster consents to allowing agents to contract independently with Fostern, completely off book and sans standard death benefits package R&S provides to its employees.

Fostern proposes a share of the legendary immeasurable treasure of the Chult jungles in exchange for any and all recovered artifacts. Shroom eagerly agrees, but Tricksy negotiates an additional 500 gp, each, mobilization fee just in case the treasure is immeasurably small. Fostern agrees to the 2500 gp cash front much too quickly through death rattling choking fits of coughing. It seems Fostern has one foot over a barrel and the other on a banana peel. Fostern provides maps to the legendary ruins from which no other adventurer has returned. A ship is arranged and the party sails to Fort Beluarian, a run-down outpost of Baldur’s Gate at the edge of the Chult jungles.

The party heads to the nearest tavern, named Thrice for the number of its rebuildings, for a reconnoiter of the whole lost treasure situation. Charismatic Slick chats up some Baldur’s Gate militia. The soldier recognizes yet another treasure hunter when he sees Slick, yet another victim for the brain flukes that invariably bore into the brains of treasure hunting adventurers. Still, a demoralized Baldur’s Gate militiaman could retire in luxury with one of those plate-size rubies the soldier has seen.

Tatters knows all about brain flukes, ingested from drinking tainted water. He fills his bag of holding with waterskins and rations for the journey. Sundry other provisioning is made and the group sets off into the jungle where they soon meet adventurer Mercer and his mule Bill coming the other way. Well into the conversation about ancient ruins, artifacts, and plate sized rubies, Mercer’s head explodes from excess brain fluke. The party invokes finders keepers acquiring Bill the mule. Slick helps himself to Mercer’s boots.

A few days into their journey the party comes across an abandoned pack, left as though its owner had tripped and then mysteriously vanished. Slick sees no traps or obvious danger so Tricksy opens it, revealing a large ruby, two gold nuggets, and a couple of hungry looking purple worms. Shroom hammers a worm into purple paste with his petrified mushroom warhammer. Slick axes up the other worm into purple julienne. Keen-sensed ranger Tricksy hears incoherent whispers and senses the party is being watched. Tatters checks out the abandoned loot, but notices nothing amiss. Bizzle claims the giant ruby as their first progress payment and notices the warm sensation of happiness that undoubtedly accompanies the sudden acquisition of great wealth. The whispers unnecessarily encourage Bizzle to acquire more treasure. Shroom is visibly disappointed that no fungus is among the treasure and swabs out his nostrils to purge any purple worm brain flukes that might be in there.

Tricksy is pretty sure the group is being followed. Tatters advances cautiously and sees eyes peering back. The eyes, and seven similar pairs, leap out at the party in the form of cute little grungs trying to stab and poison them.

Grungs surround isolated, stoneskinned Tatters and try to lasso him. Shroom begins spewing clouds of fungi from his mouth which grosses out his coworkers, but the grung actually seem to enjoy the poisonous scent. The party fights its way through to Tatters. Shroom bites into the head of a grung with primal savagery and the few remaining grungs leap into the jungle.

Shroom carefully harvests four jars of poison for Tricksy’s arsenal of mischief. Slick, Tatters, and Bizzle loot crude necklaces of gold nuggets and rough gemstones from each slain grung. They feel pretty good about being wealthier and try to ignore the sense that something is watchfully following. The incoherent whispers persist, but only when they aren’t thinking about it.

Hours later, the party finally arrives at the ruins indicated by Fostern’s maps. Slick notices three little green lumps on the trail. Tatters moves closer to investigate and notices they bite Shroom when Shroom recklessly runs through them. Shroom haloes spores back at them. Tricksy runs up a tree with her shortbow ready. She encounters a grung in the tree hiding with his shortbow ready. Tricksy gets the drop on the grung and knocks him out of the tree with a couple of quick arrows.

Grungs emerge from all around, this time accompanied by a jungle troll. Tatters thinks it’s pretty weird for grungs and trolls to socialize. Tatters and Shroom clean out the grungs while Slick, Tricksy, and Bizzle confront the troll. The troll, trying to reach for Tricksy in the tree, claws, bites, and shoves aside his assailants despite Bizzle’s galline tauntings. Attacks land on the troll, but it regenerates until Tatters hits it with a fireball. Tricksy’s arrows slay the troll, and the last of the grungs are finished off.

Tricksy examines a large gold ingot crudely embedded into the troll’s chest as though through self-mutilation. She pops the valuable treasure out. Others collect necklaces from the slain grungs. The party’s attention turns to the ruins.

Tatters figures the ruins weren’t taken by force or anything like that, just abandoned for no obvious reason. He wonders whether it is related to the strange interactions between grungs and the troll, and what that has to do with the commonality of their gold and gemstone treasures.